PURELY PRIMITIVE
The Most Realistic Virtual World Ever Created. Period!
"Tis A Hard Land"
About Us
Years ago I started playing UO and I was hooked from the very beginning. A friend of mine came to my house and installed the game for me and got me logged in. They then showed me their small house that was south of Trinsic. This was back when you played all day for a few tenths in skill gain. Before the power hour and Trammel, I felt a great sense of accomplishment from the skills that I gained and the gold in my bank was hard earned. It was back when UO was a hard game. Back when a character with mid-80's skills was greatly respected.
In those days I was a UO fanatic. I played UO sometimes over 400 hours a month, this is the truth. My family played too. We loved it.
I can recall playing with a Character named Shmoke, I would get on everyday and go to the lighthouse in the lost lands to fight stone gargoyles and cyclops to gain my parry skill. My parry skill was over 84 and at the time I had never personally met any character that had higher parry skill than mine. Skills were just that hard to gain back in those days.
I worked hard to get the money to buy a Large Tower deed. I sewed, and sewed, and sewed, some more. I would take breaks from sewing to mine ore a bit just to break the monotony. But with all that work tho, I was getting rich. But it makes sense that a hard worker should make more gold than just an adventurer. After a few months of hard work I finally had the Tower deed. I was having a blast.
Then something happened that i did not expect. The makers of the game decided that they would try to appeal to children rather than the mostly adult community of players that they had. They started listening to the children whine "gold is too hard to get", and in what seemed a very short time there was so much gold in the world and on creatures that adventurers would leave the gold laying on the dungeon floors because it was the least valuable item in their pack.
What did the children want next? Well, "skills are too hard to gain". Then here comes the power hour. I logged on one day and went from 84 skill to Grandmaster in parrying in one hour while fighting a few animals in my front yard.
All sense of accomplishment was gone from the game. If I told someone I was a GM mage they would reply "so what, everybody is". If I told someone I was a 7x GM, the reply was the same. "so what, everybody is". What a shame. Every person on the game was equal. They were all awesome, true enough. But equally awesome. It all seemed to change overnight. This was when good character accounts were selling for over $1,000 on ebay. Then all the value was gone, almost overnight. So, I quit.
I started looking for something to play. I had no luck at all finding a game that made sense. They were all too easy, or Trammel-like. Thats when I started looking into making my own game. That was about 5 years ago.
I came up with Purely Primitive simply because there was not a good game out there that made sense. The game had to make sense, and be very well balanced. I worked on the game for about 2 years without any help at all and it was a slow process to say the least. Then Josh got on board and the project really seemed to take off from there. I then had someone to talk my ideas over with and He just had a natural talent for scripting. I would call him up and say, " hey, I think such and such would be cool". He would think a minute and then say, "I can do that". In a day or so I would get an email with a new script. This project would be far from completed today if it was not for Josh.
Purely Primtive is an attempt at making the most realistic virtual world out there today. We think its the best game ever created. It is not the easiest game. As a matter of fact, it may be the hardest. You have to eat and drink, gold is valuable, rares are actually rare "wow, what a concept". Skills are hard to gain, but you will be respected for having them. Oh, and i love this one. Life actually is worth something. Your life must be preserved at all costs. Death comes with a valuable price attached. If you die, you lose a percentage of all of your skills and stats. So, dont die. A good thing about this is the fact that you dont have to spend more time playing to have the best character, you have to stay alive to have the best character. You must live to tell the tale. Purely Primitive is designed to be played forever, a long term game that you can play for years to come.
Thanks goes out to My wife for enduring all the long hours of working on this project and listening to my endless rambling about it for years.
I hope you enjoy the game.
Wayne the Administrator/Founder
See y'all in Britannia